Weekly Update #7 (09.11.2018)

Medusa has now an idle animation! Our Photogrammetry Team tried a new technique for capturing hands today: Coloring the hands’ individual fingers in hand paint in order to differentiate them easier. Read more about this on our Photogrammetry post (which is coming soon)! Also the environment has been filled with Read more…

Weekly Update #1 (28.09.2018)

Two weeks into our project already! Divided into different teams, everyone is working hard to make this a success. Concepting the environment further: First tests with photogrammetry: Working on the base model for Medusa and trying out rigs: First props in the making:      Tests in Unity: More to come!