Grave of the Petrified
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General

Ready for launching!

We’ve reached our deadline and the game is done! See you at our launch party!

By stephavo, 2 years ago
2D

Weekly Update #8 (16.11.2018)

 

By stephavo, 2 years ago
3D

Props to the props

Here you can have a look at some of the props of the game. Visit our gallery to see more assets and art!

By stephavo, 2 years2 years ago
Modelling

Weekly Update #7 (09.11.2018)

Medusa has now an idle animation! Our Photogrammetry Team tried a new technique for capturing hands today: Coloring the hands’ individual fingers in hand paint in order to differentiate them easier. Read more about this on our Photogrammetry post (which Read more…

By stephavo, 2 years2 years ago
General

Weekly Update #6 (02.11.2018)

This week we got some nice costumes from yle to use for our statues. Our team member Hilla turned into a lady from the Victorian era… Also the Medusa rig is progressing nicely!   

By stephavo, 2 years ago
3D

Weekly Update #5 (26.10.2018)

This week our game got a bit greener. Moss and vegetation are in the making.    

By stephavo, 2 years ago
2D

Weekly Update #4 (19.10.2018)

We were on break this week, so no WIPs this time! Enjoy some of the doodles that are floating around in our studio. Until next week!

By stephavo, 2 years2 years ago
Rigging

Weekly Update #3 (12.10.2018)

This week you can already get a glimpse at some in-game footage! We continued working on the rigs and some environment assets.

By stephavo, 2 years2 years ago
3D

Weekly Update #2 (05.10.2018)

More progess!  

By stephavo, 2 years2 years ago
3D

Weekly Update #1 (28.09.2018)

Two weeks into our project already! Divided into different teams, everyone is working hard to make this a success. Concepting the environment further: First tests with photogrammetry: Working on the base model for Medusa and trying out rigs: First props Read more…

By stephavo, 2 years2 years ago

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  • Ready for launching!
  • Weekly Update #8 (16.11.2018)
  • Props to the props
  • Weekly Update #7 (09.11.2018)
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