Two weeks into our project already! Divided into different teams, everyone is working hard to make this a success. Concepting the environment further: First tests with photogrammetry: Working on the base model for Medusa and trying out rigs: First props in the making: Tests in Unity: More to come!
After the general game idea was (kind of) finalized and first concept art was done, our Level Design Team and Environment Team started working on the setup of the game environment. First the level was blocked out in Blender. Where would the path be obstructed? How should the dimensions and Read more…
Grave of the Petrified is a game project by the 3rd year 3D-animation and visualization students and a couple of game design students from Metropolia University of Applied Sciences. Calling ourselves Burning Eyes studio our objective for this course is to make an interesting game with the use of photogrammetry. We settled on VR and PC as our primary platforms.