Weekly Update #7 (09.11.2018)

Medusa has now an idle animation! Our Photogrammetry Team tried a new technique for capturing hands today: Coloring the hands’ individual fingers in hand paint in order to differentiate them easier. Read more about this on our Photogrammetry post (which is coming soon)! Also the environment has been filled with Read more…

Weekly Update #1 (28.09.2018)

Two weeks into our project already! Divided into different teams, everyone is working hard to make this a success. Concepting the environment further: First tests with photogrammetry: Working on the base model for Medusa and trying out rigs: First props in the making:      Tests in Unity: More to come!

Creating the level

After the general game idea was (kind of) finalized and first concept art was done, our Level Design Team and Environment Team started working on the setup of the game environment. First the level was blocked out in Blender. Where would the path be obstructed? How should the dimensions and Read more…