Medusa has now an idle animation!

Our Photogrammetry Team tried a new technique for capturing hands today: Coloring the hands’ individual fingers in hand paint in order to differentiate them easier. Read more about this on our Photogrammetry post (which is coming soon)!

Also the environment has been filled with more assets that have a more approachable size. This way the player doesn’t feel too out of place.

  


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